The 48 Hour Film Project

The Oklahoma City 48 Hour Film Project

See below for 2011 results.
For more information on 2014, click here...

The Judges Have Spoken!

Our panel of judges has made its decision. Congratulations to all of the filmmakers and teams who participated. We are proud to announce our winners!

Best Use of Character [tie]
"Moment of Clarity" by Big Country Productions
"Nightingale" by Video Heist School
"Sucker" by Czeckered Past & Smith Pixels

Best Use of Prop
"Brisk Man" by Trail Boss

Best Use of Line [tie]
"Dead Last" by Cinematic Artists of Norman
"Happy Day" by Everytime Productions
"Nightingale" by Video Heist School

Best Costumes [tie]
"Charlie Sandcastle" by Bacon Strip Productions
"Sucker" by Czeckered Past & Smith Pixels

Best Choreography
"Nightingale" by Video Heist School

Best Special Effects [tie]
"Sucker" by Czeckered Past & Smith Pixels
"The Last Sorcerer" by Caveman Pictures

Best Graphics
"Sucker" by Czeckered Past & Smith Pixels

Best Sound Design [tie]
"Happy Day" by Everytime Productions
"Nightingale" by Video Heist School

Best Musical Score [tie]
"Dead Last" by Cinematic Artists of Norman
"Happy Day" by Everytime Productions

Best Cinematography
"Keep You" by Fold Makers

Best Editing
"Sucker" by Czeckered Past & Smith Pixels

Best Ensemble Acting
"Nightingale" by Video Heist School
Honorable Mention: “Charlie Sandcastle” by Bacon Strip Productions

Best Writing
"Happy Day" by Everytime Productions
Honorable Mention: "Sucker" by Czeckered Past & Smith Pixels

Best Directing
"Happy Day" by Everytime Productions
Honorable Mention: "Nightingale" by Video Heist School

Best Film
"Happy Day" by Everytime Productions


Audience Awards for the 48HFP

The audience has spoken! The following teams won the audience awards for their respective screenings. Congratulations!

Audience Award Winner
"Happy Day" by Everytime Productions


Oklahoma City 48HFP Links

           

[english]

Photo by Carol Lowe.

Elements

Character: Gil or Gwen Sargent, Singer
Prop: a stool
Line of Dialogue: "Now, that's a problem."